With the blessing of Epic Games, the team at OldUnreal continue maintaining the classic Unreal Tournament and they have a big new release out.
. More Unreal 2 Details, Screen Shots Updated 2:24 PM. Shogo: M.A.D. Update Released: 1:42 PM. Pangea Interviews: 1:24 PM. Tropico Release Date Set: 1:01 PM. OmniGroup Porting 4 Games to Mac OS X? 11:07 AM. More Details on GarageGames, Mac Tribes 2: 10:47 AM. Halo Move to First-Person Shooter Confirmed: 10:21 AM. Instructions on setting up and launching games on iOS devices. Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine. Steps for installing Unreal Engine. The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.Although initially developed for first-person shooters, it has been used in a variety of other genres, including platformers, fighting games, MMORPGs, and other RPGs.Written in C, the Unreal Engine features a high degree of portability, supporting a wide range of platforms.
Unreal 2 For Mac Download
![For For](/uploads/1/2/6/4/126482589/286290323.png)
To this day the original Unreal Tournament still stands up exceptionally well, because Epic really had the feel of the gunplay and the level design nailed down quite nicely. On modern platforms though, the original is a bit — uh, well it has issues. The OldUnreal team thankfully continue pushing out upgrades. And if you weren't aware, the original did have a Linux build available too.
Unreal 2 For Macbook Pro
OldUnreal release 469 is out now with tons of bug fixes for this classic. It's a long list, with plenty of attention given to the Linux version too. Here's some Linux fixes:
- Fixed an issue where the mouse would get stuck in the middle of the game window on Linux and Mac.
- Fixed several issues that caused network connections to be terminated unexpectedly on Linux and Mac.
- Fixed a bug that caused the game viewport to have the wrong dimensions after resizing the game window on Linux or Mac.
- The ucc make commandlet now works on Linux and Mac.
- S3TC/DXT1 texture compression should now be available in the ucc tools for Linux and Mac (though obviously not in UnrealEd).
- The Linux and Mac clients now have clipboard support.
- The Linux and Mac clients finally support unicode! The most visible consequence is that player names with non-ascii characters in them will now display correctly when playing on Linux servers (provided that you use font textures with the proper unicode glyphs).
- Added selectedcursor support to the Linux and Mac clients.
- Added the -SETHOMEDIR= command line option. Normally, the game looks for the UnrealTournament.ini and User.ini files in ~/.utpg/System (on Linux), ~/Library/Application Support/Unreal Tournament/System (on Mac), or in UnrealTournamentSystem (on Windows). With this option, you can override the preferences path (e.g., ./ut-bin-x86 -sethomedir=~/.loki/ut/System).
![Unreal 2 For Mac Unreal 2 For Mac](/uploads/1/2/6/4/126482589/541144797.png)
For those curious, the OldUnreal patches also add in numerous other enhancements including a more modern OpenGL rendering system, SDL2 for Linux which should make the experience so much nicer, PNG support for screenshots, faster server downloads, raw input support and much more. You can pretty much considering it the ultimate version of Unreal Tournament.
The great news is that the 469 release is network compatible with 'all previous public releases of UT (down to 432)'. See more on it here.
It does need the original data files of course, which you can buy easily on GOG.com or Steam. You need to add the OldUnreal 469 release on top of an existing install. If you need help installing the original first, Lutris has a few installer scripts available.
Article taken from GamingOnLinux.com.